AI Insights · Timothy · April 2023
Top 5 Slime Games Performance on Android in the UK - Q1 2023
Discover the performance trends of the top 5 slime games on Android in the UK during Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 slime games on the Android platform in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each of these apps fared during the quarter.
Super Slime Simulator: DIY Art from Dramaton experienced fluctuations in both weekly revenue and downloads. Weekly revenue peaked at approximately $103 in the week of February 20, while downloads saw an upward trend towards the end of the quarter, reaching about 8.2K in the week of March 20. Active users also increased, peaking at around 48.8K in the final week of March.
My Talking Slimy: Cat Friends by Pixeland OU saw modest increases in weekly revenue, which reached around $20 in late February and early March. Downloads saw a significant spike in late January, peaking at about 5.4K, but gradually declined to 749 by the end of March. Active users followed a similar trend, peaking at 3.8K in early February before settling at around 2.3K at the end of the quarter.
Slime Simulator Time: 3D ASMR from Questzy did not generate any revenue during this period. However, weekly downloads and active users showed a downward trend. Downloads started at around 2.1K in early January but dropped to 679 by the end of March. Active users also declined from about 4.5K in early January to 2.5K by late March.
Slime Games for Teens by Kids Food Games Inc. had a relatively stable performance in terms of revenue, peaking at approximately $23 in the final week of March. Downloads, however, saw a significant decline, starting at 1.1K in late December and falling to just 44 by the end of March. Active users followed a similar pattern, dropping from around 2.9K at the start of the quarter to 1.4K by the end.
Bruno - My Super Slime Pet, also by Dramaton, was released in late March and quickly gained traction. The app saw downloads increase from 2K in its first week to 3.7K by the end of March. Active users mirrored this growth, starting at 1.6K and reaching 3.9K in the same period.
These insights are based on data from Sensor Tower, and more detailed information can be found on their platform.